Bachelor of Business Administration with Honours in Sports and eSports Management

PROGRAMME CODE

JUPAS: JS9294
DIRECT APPLICATION: BBAHSEMJ1

ENTRY

YEAR-1 ENTRY

STUDY DURATION

4-YEAR

MODE OF STUDY

FULL TIME,
FACE-TO-FACE

The programme provides a broad-based education in the management of organisations, facilities, and events in traditional sports as well as the fast-growing eSports industry. Students will gain exposure to theoretical knowledge from multiple business disciplines, while gaining extensive hands-on experience through the programme's Applied Learning Project.

Graduates of this programme would be able to demonstrate knowledge, skills and experience in athletic management as well as sports and eSports management. They would be able to produce practical management or marketing solutions for various organisations and operations related to sports and eSports.

About The Programme

Programme Intended Learning Outcomes (PILOs)

  1. Explain and critically review business theories and concepts to identify issues, analyse situations, and develop solutions for multi-faceted problems in organisational settings.
  2. Critically evaluate issues and make informed judgements in view of the organisation's strategies as well as ethical considerations.
  3. Reflect on new ways of thinking and make meaningful contributions as a leader and member in a team setting and communicate effectively.
  4. Command knowledge of the practices and activities of key aspects of athletic development, and sports and eSports management.
  5. Integrate and apply advanced analytical skills to address issues and make decisions related to sports and eSports management.
  6. Assimilate and synthesise new knowledge in athletic development and sports and eSports management, apply it to solve problems related to operation in sports and eSports facilities, and develop practical recommendations.

Admission Requirements

Students shall have attained either

LEVEL 3 OR ABOVE

In Chinese Language

LEVEL 3 OR ABOVE

In English Language

LEVEL 2 OR ABOVE

In Mathematics (Compulsory Part)

ATTAINED

In Citizenship and Social Development

LEVEL 2 OR ABOVE
In 1st Elective Subject or M1/M2
LEVEL 2 OR ABOVE
In 2nd Elective Subject or M1/M2

in the HKDSE OR an equivalent qualification

Programme Structure and Contents

Students admitted to the programme through Year-1 Entry are required to successfully complete at least 120 credit-units of which at least 24 credit-units should be taken at 3000-level and another 24 credit-units at 4000-level.

In order to prepare students for the challenges in the international business environment, the Global Immersion Programme is incorporated in the study programme to provide students with opportunities to study and travel abroad, gain exposure to the language of global business, engage with international issues and eventually become empowered global citizens. This programme is compulsory.

YEAR 1
Term
Course Code
Course Title
No. of Credit-units
Autumn
BUS 2000BEF*
Integrated Business Foundation
24
UNI 1012ABW
Social Responsibilities
1
General Education course #
3
Spring
BUS 2000BEF*
Integrated Business Foundation
24
UNI 1002ABW
University Core Values
2
YEAR 2
Term
Course Code
Course Title
No. of Credit-units
Autumn
BUS 2020BEF*
Integrated Business Functions
24
General Education course #
3
Spring
BUS 2020BEF*
Integrated Business Functions
24
UNI 2002BEW
Effective Communication and Teamwork
3
YEAR 3
Term
Course Code
Course Title
No. of Credit-units
Autumn
SPM 3056BEF+
eSports Ecosystem
3
SPM 3057BEF
eSports Business Planning
3
SPM 3058BEF
Game Design and Publishing
3
UNI 3002BEW
Entrepreneurial Mindset and Leadership for Sustainability
3
One eSports Concentration Elective
3
Spring
BUS 3068BEF
Business Issues and Ethics
3
BUS 4088BEF
Business Sustainability: Theory and Practice
3
SPM 3059BEF
eSports Broadcasting and Hosting
3
One eSports Concentration Elective
3
One Business Elective
3

Option A

YEAR 4
Term
Course Code
Course Title
No. of Credit-units
Autumn
BUS 4028BEF*
Investigating Entrepreneurial Opportunities
6
SPM 4036BEF
Sports Coaching
3
SPM 4098BEF
Applied Learning Project for Sports
9
Spring
BUS 4028BEF*
Investigating Entrepreneurial Opportunities
6
MGT 4098BEF
Business Strategy
3
SPM 4037BEF
Psychosocial Aspects of Athletic Development
3
One eSports Concentration Elective
3
One Business Elective
3

Option B

YEAR 4
Term
Course Code
Course Title
No. of Credit-units
Autumn
BUS 4028BEF*
Investigating Entrepreneurial Opportunities
6
SPM 4036BEF
Sports Coaching
3
One eSports Concentration Elective
3
One Business Elective
3
Spring
BUS 4028BEF*
Investigating Entrepreneurial Opportunities
6
MGT 4098BEF
Business Strategy
3
SPM 4037BEF
Psychosocial Aspects of Athletic Development
3
SPM 4098BEF
Applied Learning Project for Sports
9

It is compulsory for students to complete the Global Immersion Programme.

* Course carry-over from Autumn Term

# General Education course:
Students should take General Education courses from fields of study which are different from those of their programmes.

+ Students who completed this course are eligible for the application of the Esports Industry Facilitation Scheme, organised by Cyberport.

For details of the scholarship, please visit Cyberport's website.

Suggested Study Plan

Course Code
Course Title
No. of Credit-units
BUS 3098BEF
Business Internship
6
DB 3047BEF
Digital Marketing
3
MGT 4056BEF
Innovation Management
3
SPM 3013BEF
Learning in Sports and Recreation
3
SPM 3016BEF
Communication and Leadership in Sports and Fitness Organisations
3
Course Code
Course Title
No. of Credit-units
DB 4027BEF
Digital Transformation
3
HPM 3009BEF
Theme Park Management
3
HPM 4005BEF
Event Management
3
IB 3091BEF
International Business Environment
3
IB 3092BEF
Managing International Business
3
IB 4061BEF
International Marketing
3
IB 4097BEF
Global Issues in Management
3
MGT 3041BEF
Employee Relations and Employment Law
3
MGT 3044BEF
Theory and Design of Organisations
3
MGT 3045BEF
Organisational Behaviour
3
MGT 4042BEF
Contemporary Issues in Human Resource Management
3
MKT 4077BEF
Brand Management
3
SCM 3071BEF
Logistics Management
3
SCM 3072BEF
Operations Management
3
SCM 4071BEF
Integrated Supply Chain Management
3
SPM 3015BEF
Recreation Facility Management
3
TRM 3006BEF
Cultural Heritage Management
3

Undergraduate Global Immersion Programme

Being able to work effectively with foreigners and foreign organisations has become a very important contributor to career success in the internationalised economy. The Undergraduate Global Immersion Programme (UG-GIP) is designed to support B&A students in developing their potential in the internationalised environment. UG-GIP aims to instill in students a deeper understanding of a foreign culture and its society and environment, and expose students to a broader overview and understanding of international business.

UG-GIP comprises four non-credit bearing courses: GIP 100BEF (Year 1), GIP 200BEF (Year 2), GIP 300BEF (Year 3)*, and GIP 400BEF (Year 4). These courses are designed to enhance students' intercultural awareness and communication skills and help students to develop a global mindset.

*GIP 300BEF includes a study tour. Students are responsible for incidental expenses such as airfare and accommodation.

Career and Further Studies

Career Prospects

Graduates can seek employment in both traditional sports and eSports industries. Organisations in the traditional sports industry that are looking to employ graduates with this qualification include national sports associations, non-government organisations, government departments, etc. A growing number of job openings can also be found in eSports organisations that participate in professional leagues, organise competitions, create livestream events, distribute their content on streaming platforms and/or provide advertising opportunities for other businesses. 

Further Studies

Opportunities are available for the graduates of this programme to pursue postgraduate studies in Hong Kong and abroad. Students may continue to study for a Master of Business Administration or other master's degrees in business- or sport-related areas.

Student Activities Highlights

  • Student Achievements

  • A-Team Student Development Programme

  • Early Industry Engagement

  • Leadership Training

  • Study Tours

  • Overseas Exchange

  • Student Achievements

  • A-Team Student Development Programme

  • Early Industry Engagement

  • Leadership Training

  • Study Tours

  • Overseas Exchange

Enquiries

About Admission Procedures

About Programme