Advanced Topics in Computing: Digital Multimedia and Mobile Game Development

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COMP S411

Course Guide
Advanced Topics in Computing: Digital Multimedia and Mobile Game Development

COMP S411

Course Guide

Advanced Topics in Computing: Digital Multimedia and Mobile Game Development

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Course Coordinator: Mr. Tse Ka Wing Kevin, BEng (Hons), MEng, MPhil (CITYU)

Course Developer: Kendrew Lau Chu-man, Consultant

The advanced topics discussed in this presentation are digital multimedia and mobile game development.

You should be skilled in more than one computer programming language, including Java. You are expected to self-study Java programming before the commencement of the course if you do not already know the language.

Advisory prerequisite(s)
You are advised to have already studied COMP S201. You are also advised to have already studied or currently be registered for COMP S311.

Aims
This course aims to provide students with knowledge in selected advanced topics in computing.

Contents
The course is designed to cover two or more advanced topics in computing. One or more topics may be changed from one presentation to the next. This presentation will cover two topics:

  • Digital multimedia
    – Fundamentals of multimedia
    – Digital audio, image and video formats
    – Processing, compression and handling of audio, images and video

  • Mobile game development with Android
    – Fundamentals of Android programming
    – Android API for game programming
    – Game development on the Android platform

Learning support
There will be about ten tutorials and a number of other face-to-face sessions.

Assessment
There will be four assignments and a final examination. Students are required to submit assignments via the Online Learning Environment (OLE).

Online requirement
This course is supported by the Online Learning Environment (OLE). You can find the latest course information from the OLE. Through the OLE, you can communicate electronically with your tutor and the Course Coordinator as well as other students. To access the OLE, students will need to have access to the Internet. The use of OLE is required for the study of this course.

Equipment
Students will need access to a PC-compatible computer connected to the Internet through broadband. The recommended minimal computing requirements are:

  • Pentium processor and 4 GB RAM

  • Sound card with speakers and a microphone

  • Printer

  • Other standard features

Software
Students will need access to a computer with Windows OS and Microsoft Word.

Set book(s)
Mednieks, Z, Dornin, L, Meike, G B and Nakamura, M (2012) Programming Android, 2nd edn, Sebastopol, CA: O’Reilly Media.

Students with disabilities or special educational needs
The audio and visual components of this course may cause difficulties for students with hearing or vision impairments. You are encouraged to seek advice from the Course Coordinator before enrolling on this course.