Social (Consumer) Psychology

社會科學系 Experiential Learning Quality Enhancement Support Scheme VR Video Social (Consumer) Psychology

VR video

Social (Consumer) Psychology

Introduction
The VR video had simulated a supermarket scenario, in order to give students better first-person view as a buyer, while they may have considered different factors in their mind. For instance, in the VR simulation, students were able to analyze the products closely, and at the same time to observe other clients' choice of purchase, which could also potentially influence the decision-making of the students.
Normal background music version
 
Japanese background music version