School of Science and Technology 科技學院
Computing Programmes 電腦學系

Running Treasure Hunt Game with Smartphone and Indoor Positioning Technologies

Fung Kei Ki, Poon Sing Yu and Tsang Ka Chun

  
ProgrammeBachelor of Science with Honours in Internet Technology
SupervisorDr. Andrew Lui
AreasInnovative Systems
Year of Completion2016
Award ReceivedFirst Runner-Up, Digitoy Student Project Contest 2016

 

Objectives

Every year, treasure hunt inside the university is a common game in an orientation day. This game lets participants explore different locations on the campus as a team. Teams usually made up with a number of new students and one higher-year student who can lead the team. A Treasure hunt game can have different types of missions for different stations. Different missions: Each team explores some key location on campus to be familiar with each location. Stations will be set up at some key locations, each team need to finish the participate mission provided with teamwork. The aim of is to assist a treasure hunting game organizer to design, prepare and execute this popular campus game with an IT solution.

In order to achieve the aims, the project has defined as the following objectives:

  • Design a management platform as interface for game organizer
  • Get an approximate position of team (application for collecting Wi-Fi Mac address details)
  • Connection of real game object and system
  • Integration of the prototype system

Background and Methodology

The game management platform of Web is designed for the game organizer to insert all the information of players into the database. They can configure different missions and pre-assign players into different teams here. The application has a function for game organizer to configure different WIFI signals inside the buildings. This function will help game organizer to retrieve the MAC address of WIFI signals and store into the database. The location name is required to identify the MAC address. These data can be used to draft out a map for the game use. Another function is NFC writer, it allows game organizer to configure NFC tags and stick to different places. Game organizer can write the location name, the hints of next check point and map image into the NFC tag and store into the database.

Players will receive the unique user ID and password before starting the indoor treasure hunt game. Players login the treasure hunt application and sent to database for matching. Database will return the pre-assigned team number to the player.

Configure every location by input location information and sampling the Wi-Fi fingerprint.

Configure every NFC tag by writing location information into it. The photo of that specific can be added. Virtual bomb can be set.

The score of each can be seen by every other team.

The positioning system continuously determines player location.

NFC is used as a checkpoint, and proves more accurate location of the player.

Treasure chest can be opened after player visited an NFC checkpoint.

The Virtual bomb sets in NFC tag, will be activated by next player who touches the tag.

Evaluation

The aim is to determine the fulfillment of objects, the efficiency and effectiveness of Wi-Fi and NFC in indoor positioning in order to find out the impact and sustainability to improve the mobile application.

Most of people strongly agree that they can have a simple setting up of the hunting game through the web which can lower a number of paper works, such as inserting players' information, team division and setting up the questions and answers for checkpoints.

Almost 70% testers agree that the web management platform can help them organize the hunting game. Testers agree that it can clearly show the players' position, the completed missions and the score of each team which can help them monitor the game progress in reducing game helpers.

All game organizers and almost 60% players agree the NFC can improve the position accuracy. Game organizer found that NFC can help them to obtain the exact location of each team. They can easily know that the progress of each team during the game. Besides, players who are not familiar with the facilities agree that they can easily know where they actually arrive. It can assist them to explore the strange places.

Conclusion and Future Development

We believe that our work can bring a new idea of the traditional treasure hunt game. Our work can make it easier to organize and hold. Also, the attractiveness and the variation of treasure hunt game can be improved. The Wi-Fi positioning system can work under any network connection. Even users have no authorization to use the Wi-Fi network, they can use the system by turn on the W-Fi receiver and connect will mobile network. Furthermore, our Wi-Fi positioning system is successful to use in a building will Wi-Fi network. It will be a cheaper and easier way to provide position information.

Copyright Fung Kei Ki, Poon Sing Yu, Tsang Ka Chun and Andrew Lui 2016